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[ Core Name ] - Your personal core name.
[ No Dungeon Name ] -No name to start with.
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Core:
Durability - 10
Power max - 15
Absorption Rate - 5 per hour
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(Available Stat Points: 10 - The number of stat points (SP) that you have to distribute into your core stats. Current max for stats is 30, until core refinement)
Stats:
Efficiency: 0 - How well you can convert Power to effects on the world. Reduces costs and improves building and monster blueprint thresholds, but has no effect on monster and structure stats.
Complexity: 0 - Effects the ease of mixing different materials and concepts together, and the frequency of extra characteristics being manifested in constructions and monsters.
Range: 0 - Increases the range of your 'reach' relative to your level. Higher range also allows for better ambient energy collection.
Comprehension: 0 - Increases the ease of understanding new information, and the availability of information about substances and creatures you encounter. Very high comprehension may allow you to discover some PaRM system information otherwise hidden to others.
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Seed: Seed Type [Cultivate] -What concept or substance your core sprung forth from, as well as the cultivator if applicable, if not, [Wild].
Magic/Tech: High/Medium/Low Magic, High/Medium/Low Tech -How far you lean into magic/tech. If you are going for magitech, consider both to be medium.
Order/Distortion: High/Medium/Low Order, High/Medium/Low Distortion - How far you lean into Distortion/Order. If you are a balanced dungeon both should be medium.
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Starting resources:
Resource 1 - Type - Description
Resource 2 - Type - Description
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